Well, I had an entire blog post mapped out in my head for this evening detailing all the games I've been playing for fun, but instead I played Uncharted 2 multiplayer for 4 hours with a bunch of Canadian kids, so I'll give a brief list with comments instead:
Medal of Honor Beta: sadly over now, but was a blast! Very looking forward to the game in October.
Metal Gear Solid: downloaded it on the PSN and I've been playing it on my PSP. I enjoy it, but don't have enough time to play it.
Pokemon Soul Silver: first game I bought with my DSi - played it quite a bit at first but now only play it here and there. MGS has taken over my portable gaming time.
Uncharted 2: recently got back into the multiplayer which, on nights like tonight, reduces my productivity greatly :P
I am also nearly finished Final Fantasy V, which I put down when XIII came out, and I'm about halfway through the original F.E.A.R., which I picked up ages ago when I first bought it on the cheap at Gamestop and haven't gone back to since. And let's not forget Resistance: Retribution, which I still haven't finished (or Death, Jr!). It seems my portables are the most neglected lately...
Add to that the three games I'm playing to review, the demo I'm previewing, and the fact that in the break-up, my ex got our PSN account, so I want to re-play all of my PS3 games to rebuild my trophy collection, and...yeah. Let's just say I'm having a lot of fun with gaming right now :) I'm actually sort of overwhelmed by the choices, and seem lately to default directly to Uncharted 2.
But ok, it's VERY late, I was supposed to set up a a router, so I'm going to do that and then get to bed.
Tuesday, August 3, 2010
Sunday, August 1, 2010
Long-Overdue Update/Shadow of the Colossus
So, I've been absent from this blog for quite some time. Grad school was kicking my butt, and in February, I started working at a site called Gaming Target, which has been amazing. I took a break in the spring from school and got really into writing at Gaming Target and Press 1, where I still have a column. In March, I went to PAX East, and in June, I got to go to E3, which was AMAZING!! I had an incredible time out there. After that, I broke up with my boyfriend, I was in the hospital twice for tachychardia (from stress), I've been diagnosed with acid reflux (from stress), I had a (VERY) brief love affair, and I've finished tons of games, books, and movies, and I'm very nearly at the end of Gurren Lagann, which I've been watching for ages. I do plan on writing a lot more in here - especially about my experiences at E3, which I think are worth writing down on a personal level as much as they were on a professional one. I was also promoted to Senior Editor at Gaming Target, which is pretty awesome! I tried to write about everything I saw at E3 but only managed to scratch the surface. There are tons of reviews I need to get back to, and a lot of games I want to play as well.
Which brings me to the second part of this post...
I just beat Shadow of the Colossus.
Backtrack: when I saw the trailer for the Last Guardian last year, I became obsessed with Fumito Ueda:

I went out and found a copy of Ico (pronounced EEE-CO, not III-CO), his first game, after reading all about it, played it, and promptly fell head over heels in love with it. Ico is a beautiful story of a boy, born with horns and cursed to be sacrificed, who escapes from his fate and helps a ghostly girl escape from hers. (It's more complicated than that, but I don't want to spoil anything.)
I bought Shadow of the Colossus after but I was afraid to start it with all the things I'd heard about it. Having gone through a break-up and then what was basically another heartbreak at the hands of the brief love affair boy, I decided maybe it was time to exercise some catharsis in a depressing game. Normal girls would probably just watch The Notebook; I wanted to play a game in which my moral choices to brutally murder beautiful creatures would make me sob into my cat.
Shadow of the Colossus is the tender tale of a horse and his boy, similar to the Neverending Story, except instead of riding on Falcor to save the girl, you stab him in the fucking head, repeatedly and mercilessly. (Did I need to curse there? Have you PLAYED this game? If you have, then you understand expletives can be necessary in this description.) You are Wander, and you want to bring a dead girl back to life, so you go to the End of the World and appeal to the powers there. The powers that be see that you've got the magic sword needed for just a certain little job he needs done, so he sets you to it - you must kill the embodiments of the 16 colossi that line the walls, and then he will grant your wish.
You go out, get on your trusty steed, Agro, hold your sword up in the sunlight to pinpoint the location of the Colossus, and ride off to find it, your bird soaring high above your head. You find the Colossus and discover very quickly that things are not what they seem. There's no impersonal swordplay, or grenade-lobbing. There's no Quicktime events, or RPG battle systems. You plain and simply find the symbol on the beast, climb up the beast, and then stab it to death. And you must do this 16 times. 16 times!!
I stopped crying after the 4th, but at the 14th, my weeping started anew (how couldn't it, with his tiny little body that moved like a sweet dog?). But it was the end that I couldn't bear.
SPOILERS AHEAD!! WARNING!! Please be warned!!
It was one thing to lose my precious horse - watching as Agro fell, listening as Wander screamed his name. It was another to be judged by my townspeople, taken over by a demon, and then turned into a baby - just as my love awakened! Will he ever atone for his sins? But at least Agro turned out to be alive, and now we can all be together as a happy family - right?
However, I've heard people say that this is supposed to be the spiritual predecessor to Ico - that this boy born with horns is a sign. Is he Ico? I thought Ico was born in a town in which every generation, a boy was born with horns and had to be sacrificed to the castle? Or, perhaps, is this where it all begins? Does the beautiful girl grow bitter towards the townspeople and grow evil, causing a boy to be born each generation with horns, forcing them to sacrifice them to her? Does she change the castle - is this really the castle from Ico thousands of years in the past? Already the end of the world seems so old, and yet perhaps it is far older.
That is all for today - I have some more editing work to do. Tomorrow I am going to comment on all the games I'm playing (and the ones I was playing that have since gone stale), and perhaps comment on some other things.
-nik
Which brings me to the second part of this post...
I just beat Shadow of the Colossus.
Backtrack: when I saw the trailer for the Last Guardian last year, I became obsessed with Fumito Ueda:

I went out and found a copy of Ico (pronounced EEE-CO, not III-CO), his first game, after reading all about it, played it, and promptly fell head over heels in love with it. Ico is a beautiful story of a boy, born with horns and cursed to be sacrificed, who escapes from his fate and helps a ghostly girl escape from hers. (It's more complicated than that, but I don't want to spoil anything.)
I bought Shadow of the Colossus after but I was afraid to start it with all the things I'd heard about it. Having gone through a break-up and then what was basically another heartbreak at the hands of the brief love affair boy, I decided maybe it was time to exercise some catharsis in a depressing game. Normal girls would probably just watch The Notebook; I wanted to play a game in which my moral choices to brutally murder beautiful creatures would make me sob into my cat.
Shadow of the Colossus is the tender tale of a horse and his boy, similar to the Neverending Story, except instead of riding on Falcor to save the girl, you stab him in the fucking head, repeatedly and mercilessly. (Did I need to curse there? Have you PLAYED this game? If you have, then you understand expletives can be necessary in this description.) You are Wander, and you want to bring a dead girl back to life, so you go to the End of the World and appeal to the powers there. The powers that be see that you've got the magic sword needed for just a certain little job he needs done, so he sets you to it - you must kill the embodiments of the 16 colossi that line the walls, and then he will grant your wish.
You go out, get on your trusty steed, Agro, hold your sword up in the sunlight to pinpoint the location of the Colossus, and ride off to find it, your bird soaring high above your head. You find the Colossus and discover very quickly that things are not what they seem. There's no impersonal swordplay, or grenade-lobbing. There's no Quicktime events, or RPG battle systems. You plain and simply find the symbol on the beast, climb up the beast, and then stab it to death. And you must do this 16 times. 16 times!!
I stopped crying after the 4th, but at the 14th, my weeping started anew (how couldn't it, with his tiny little body that moved like a sweet dog?). But it was the end that I couldn't bear.
SPOILERS AHEAD!! WARNING!! Please be warned!!
It was one thing to lose my precious horse - watching as Agro fell, listening as Wander screamed his name. It was another to be judged by my townspeople, taken over by a demon, and then turned into a baby - just as my love awakened! Will he ever atone for his sins? But at least Agro turned out to be alive, and now we can all be together as a happy family - right?
However, I've heard people say that this is supposed to be the spiritual predecessor to Ico - that this boy born with horns is a sign. Is he Ico? I thought Ico was born in a town in which every generation, a boy was born with horns and had to be sacrificed to the castle? Or, perhaps, is this where it all begins? Does the beautiful girl grow bitter towards the townspeople and grow evil, causing a boy to be born each generation with horns, forcing them to sacrifice them to her? Does she change the castle - is this really the castle from Ico thousands of years in the past? Already the end of the world seems so old, and yet perhaps it is far older.
That is all for today - I have some more editing work to do. Tomorrow I am going to comment on all the games I'm playing (and the ones I was playing that have since gone stale), and perhaps comment on some other things.
-nik
Labels:
game comments,
life review
Saturday, December 19, 2009
Review - God of War Collection
When it comes to certain games, I am a late bloomer. This is true about the much loved – and much hated – God of War franchise. My first Kratos-related quicktime event occurred earlier this year at the Penny Arcade Expo when I tried out the demo for God of War III. I had previously avoided the games for two reasons – the first being that I loved Greek mythology and couldn’t stand seeing it raped by the media. I’d had too many disappointments to think this would be any different. The second reason was that I knew someone who once employed an “anger stick” after each session of the first God of War – meaning he went into the basement and beat the couch with a stick. He also used to order a “car burger” to eat on the way home from fast food restaurants to slake his hunger until he got home, so perhaps I shouldn’t have trusted his word – or that of his terrified wife.
Judgments aside, I’m glad that I waited so long to try the game out, as Sony very recently released the first two games together on one handy blu-ray disc, along with the demo for the third, coming out this March. This was a dream come true for someone as anal retentive as I am – I can’t stand playing games out of order. So I dove right into the remastered God of War and subjected myself to all the fun…and all the frustration.
The story of the first God of War is very simple: Kratos, an ambitious young Spartan general, calls out to Ares for help on the battlefield, and becomes his servant. Kratos soon discovers that being the servant of the God of War lends itself to no end of rape, pillage, and generally unpleasant situations. After years of servitude, Kratos simply wants to be released from his suffering and torment. Athena appeals to him for help when Ares attacks Athens, and Kratos sees a chance to get revenge.
At first, I loved the game – the puzzles, the battles, even the bosses and their wrist-numbing quicktime events – all of it was great. I couldn’t understand why people were frustrated while playing the game. I began to see it as I hit a few bumps in the road, places where the game mechanics were terrible. I painfully started to understand the mythos that surrounded the game.
And then I got to Hades.
Sweet mother of mercy, did I hate Hades. My boyfriend, Mike, had watched a lot of videos about the games after playing them, and he said that even the director, David Jaffe, admitted the horrendous flaws in Hades. That section was added in because they felt the game wasn’t long enough, and it was the only part of the game not strictly quality-controlled…and boy, does it ever show right through the veneer of lava and flames. I crawled my way to the end, determined to just finish it.
I debated whether or not I wanted to start God of War II…ever. Mike convinced me it was worth it, that there was nothing nearly as frustrating as Hades, that there was a great storyline to this game and I was going to love it. (His argument is always that I love Battle of Olympus despite the fact that it’s not true to myth – but taking something I adored as an adolescent based on my favorite Greek myth is totally different than taking all the most famous stories and jumbling them into one convenient delivery system for Kratos – even if they DID get Harry Hamlin, Perseus from Clash of the Titans, to voice Perseus.) Against my better judgment, I stepped into the Titan-fueled waters of God of War II.
I’ll admit to several betters – the game play is vastly improved. The battles flow much more fluidly, and it’s easier to dodge and block out of special moves. There are no horrendously glitchy platforming sections, either. Any time a section of the platforming is less than stellar, it’s because either you haven’t figured out what you’re supposed to do, or what you’re supposed to do initially seems so ridiculous that you can’t wrap your brain around what they’re asking. Fortunately, they’ve also improved this game by giving better hints – that is, giving ANY hints at all. The story is also much better, and while not at all even remotely canonical (can I say canonical about Greek mythology?), it is interesting to see the way they incorporate the characters.
However, these things brought with them inherent flaws. My wrists and elbows are killing me from incessant quicktime events. I hurled a controller for the first time in 22 years – since playing Zelda II: the Adventures of Link as a kid. (Can you guess what part? I’ll give you a hint – it involved the hammer.) The story, while better, lost cohesion, and I frequently found myself asking why I was in a certain place and what exactly I was trying to accomplish. In spite of all of this, the ending is epic, with a plot twist almost ridiculous in its predictability.
There are several bonuses to getting the God of War Collection – it’s remastered, though only in game play. The cut scenes are still in the original rendering, and the transition can be jarring at times. It has two sets of trophies, one for each game, which is a major plus for me. And, of course, the God of War III E3 demo is available on it as well, so that you can play that controversial scene of ripping Helios’ head off over, and over, and over again, right in the privacy of your living room.
Final analysis: worth the buy. I’m hoping my next PSP purchase will be God of War: Chains of Olympus. And now, I’m going to go put my right elbow on ice.
Judgments aside, I’m glad that I waited so long to try the game out, as Sony very recently released the first two games together on one handy blu-ray disc, along with the demo for the third, coming out this March. This was a dream come true for someone as anal retentive as I am – I can’t stand playing games out of order. So I dove right into the remastered God of War and subjected myself to all the fun…and all the frustration.
The story of the first God of War is very simple: Kratos, an ambitious young Spartan general, calls out to Ares for help on the battlefield, and becomes his servant. Kratos soon discovers that being the servant of the God of War lends itself to no end of rape, pillage, and generally unpleasant situations. After years of servitude, Kratos simply wants to be released from his suffering and torment. Athena appeals to him for help when Ares attacks Athens, and Kratos sees a chance to get revenge.
At first, I loved the game – the puzzles, the battles, even the bosses and their wrist-numbing quicktime events – all of it was great. I couldn’t understand why people were frustrated while playing the game. I began to see it as I hit a few bumps in the road, places where the game mechanics were terrible. I painfully started to understand the mythos that surrounded the game.
And then I got to Hades.
Sweet mother of mercy, did I hate Hades. My boyfriend, Mike, had watched a lot of videos about the games after playing them, and he said that even the director, David Jaffe, admitted the horrendous flaws in Hades. That section was added in because they felt the game wasn’t long enough, and it was the only part of the game not strictly quality-controlled…and boy, does it ever show right through the veneer of lava and flames. I crawled my way to the end, determined to just finish it.
I debated whether or not I wanted to start God of War II…ever. Mike convinced me it was worth it, that there was nothing nearly as frustrating as Hades, that there was a great storyline to this game and I was going to love it. (His argument is always that I love Battle of Olympus despite the fact that it’s not true to myth – but taking something I adored as an adolescent based on my favorite Greek myth is totally different than taking all the most famous stories and jumbling them into one convenient delivery system for Kratos – even if they DID get Harry Hamlin, Perseus from Clash of the Titans, to voice Perseus.) Against my better judgment, I stepped into the Titan-fueled waters of God of War II.
I’ll admit to several betters – the game play is vastly improved. The battles flow much more fluidly, and it’s easier to dodge and block out of special moves. There are no horrendously glitchy platforming sections, either. Any time a section of the platforming is less than stellar, it’s because either you haven’t figured out what you’re supposed to do, or what you’re supposed to do initially seems so ridiculous that you can’t wrap your brain around what they’re asking. Fortunately, they’ve also improved this game by giving better hints – that is, giving ANY hints at all. The story is also much better, and while not at all even remotely canonical (can I say canonical about Greek mythology?), it is interesting to see the way they incorporate the characters.
However, these things brought with them inherent flaws. My wrists and elbows are killing me from incessant quicktime events. I hurled a controller for the first time in 22 years – since playing Zelda II: the Adventures of Link as a kid. (Can you guess what part? I’ll give you a hint – it involved the hammer.) The story, while better, lost cohesion, and I frequently found myself asking why I was in a certain place and what exactly I was trying to accomplish. In spite of all of this, the ending is epic, with a plot twist almost ridiculous in its predictability.
There are several bonuses to getting the God of War Collection – it’s remastered, though only in game play. The cut scenes are still in the original rendering, and the transition can be jarring at times. It has two sets of trophies, one for each game, which is a major plus for me. And, of course, the God of War III E3 demo is available on it as well, so that you can play that controversial scene of ripping Helios’ head off over, and over, and over again, right in the privacy of your living room.
Final analysis: worth the buy. I’m hoping my next PSP purchase will be God of War: Chains of Olympus. And now, I’m going to go put my right elbow on ice.
Review - Batman: Arkham Asylum
This was my first blog post at No Game Network. I still haven't finished my PAX review!
***
Please note: my PAX review is on the way, and will be here soon. For now, satiate yourself with this tale of the caped crusader, and know I slave over a keyboard to bring you more words.
Batman: Arkham Asylum does a lot of things for me. It doesn’t feed the cats or wash the dishes, but it does make me feel like I have just administered a lot of justice…with my fists. It is a highly satisfying brawling game composed of one part ass beating, one part stealthy sneaking, and one part puzzle solving. More than anything, it is a Batman fan’s dream come true: it features a plethora of villains and is rife with enough back story to make the most devout comic book fan squee with joy.
The game starts with a cinematic of Batman bringing the Joker to Arkham Island. Batman is highly suspicious of the Joker, who – uncharacteristically – has given up without much of a fight, causing Batman to insist on escorting him into the asylum. This is where things go very suddenly – and very terribly – wrong. We discover the Joker meant for it to happen all along, and with the help of Harley Quinn, begins to quickly and efficiently take over the island.
At first, the game seemed too easy. I was playing it on normal, and I kept thinking to myself, either this game is really simple or I have gotten totally amazing at video games. The foes were easy to defeat (though even as they got harder, it was so much fun to fight them that while it felt challenging, I just kept coming back to the word “satisfying). The Riddler has hidden trophies and set up puzzles all over the island, which, initially, were also quite easy. But then, abruptly, the game became very hard, and I realized the entire beginning sequence of the game was something of a tutorial – a warm-up, so to speak – for the rest of the game. Not long after that, the game became totally awesome. The creators were trying to do something dark, and succeeded in a way that was more than a little scary.
I don’t want to give any spoilers, but this is my review, so I’ll just say if you don’t want to know what happens, you might want to stop reading here. I simply wanted to comment on my favorite parts of the game, which were, by far, the scenes in which the Scarecrow (how I wish they got Cillian Murphy to voice that villain!) drugged Batman and things go completely – no pun intended – batshit fucking loco. The first time it happened, I thought I was going crazy, but once I caught on to what was happening, I slid into the sudden change in gameplay and let it roll over me. It was amazing.
The one complaint many people have is that the game is too short. I beat it in just 6 days, so I can see where they’re coming from. But for me, the game was so satisfying from start to finish that I can’t voice that as a complaint. I didn’t spend nearly as much time as I wanted gathering the Riddler trophies and solving his puzzles because I was wrapped up in finding out what happened next in the story. I do plan on going back and finding everything, which, to me, is what a great game is all about: it’s one you want to go back to, one you crave, even after you beat it. This is why I buy games instead of renting them – if I were a renter, I’d end up with a stack of games that I couldn’t let go of. (And for everyone who says they want to “try the game out first,” my only reply is: isn’t that what demos are for?)
Tangent aside, my final word on Batman: Arkham Asylum is: yes. Yes, very much so.
***
Please note: my PAX review is on the way, and will be here soon. For now, satiate yourself with this tale of the caped crusader, and know I slave over a keyboard to bring you more words.
Batman: Arkham Asylum does a lot of things for me. It doesn’t feed the cats or wash the dishes, but it does make me feel like I have just administered a lot of justice…with my fists. It is a highly satisfying brawling game composed of one part ass beating, one part stealthy sneaking, and one part puzzle solving. More than anything, it is a Batman fan’s dream come true: it features a plethora of villains and is rife with enough back story to make the most devout comic book fan squee with joy.
The game starts with a cinematic of Batman bringing the Joker to Arkham Island. Batman is highly suspicious of the Joker, who – uncharacteristically – has given up without much of a fight, causing Batman to insist on escorting him into the asylum. This is where things go very suddenly – and very terribly – wrong. We discover the Joker meant for it to happen all along, and with the help of Harley Quinn, begins to quickly and efficiently take over the island.
At first, the game seemed too easy. I was playing it on normal, and I kept thinking to myself, either this game is really simple or I have gotten totally amazing at video games. The foes were easy to defeat (though even as they got harder, it was so much fun to fight them that while it felt challenging, I just kept coming back to the word “satisfying). The Riddler has hidden trophies and set up puzzles all over the island, which, initially, were also quite easy. But then, abruptly, the game became very hard, and I realized the entire beginning sequence of the game was something of a tutorial – a warm-up, so to speak – for the rest of the game. Not long after that, the game became totally awesome. The creators were trying to do something dark, and succeeded in a way that was more than a little scary.
I don’t want to give any spoilers, but this is my review, so I’ll just say if you don’t want to know what happens, you might want to stop reading here. I simply wanted to comment on my favorite parts of the game, which were, by far, the scenes in which the Scarecrow (how I wish they got Cillian Murphy to voice that villain!) drugged Batman and things go completely – no pun intended – batshit fucking loco. The first time it happened, I thought I was going crazy, but once I caught on to what was happening, I slid into the sudden change in gameplay and let it roll over me. It was amazing.
The one complaint many people have is that the game is too short. I beat it in just 6 days, so I can see where they’re coming from. But for me, the game was so satisfying from start to finish that I can’t voice that as a complaint. I didn’t spend nearly as much time as I wanted gathering the Riddler trophies and solving his puzzles because I was wrapped up in finding out what happened next in the story. I do plan on going back and finding everything, which, to me, is what a great game is all about: it’s one you want to go back to, one you crave, even after you beat it. This is why I buy games instead of renting them – if I were a renter, I’d end up with a stack of games that I couldn’t let go of. (And for everyone who says they want to “try the game out first,” my only reply is: isn’t that what demos are for?)
Tangent aside, my final word on Batman: Arkham Asylum is: yes. Yes, very much so.
Update
The good news is: I've been writing! A lot. I'll be posting it in here as soon as possible. It's been a really great time for me writing-wise the last few weeks.
The bad news is: I haven't had nearly enough time to play all the games I want to play. The main reason for that is because I got into grad school and it kicked my butt the first term. I took two online courses in the Library and Information Sciences program at Drexel - Action Research (statistics) and Information Users and Services - and worked hard and got two A's! I'm very proud of this accomplishment.
I have beaten a lot of games, but I'm still working on the Final Fantasy series, which I started at the beginning and want to finish before XIII comes out here in North America (on the day after my birthday!). We'll see if I can do it - I'm so close to the end of 4 I can taste it, and I've got 5 ready to go. I'm planning to write a feature for Press 1 about this, so I'm hoping I can get it finished in time.
Keep an eye out for some work coming up soon, hopefully tomorrow. I've also been watching some movies (*gasp!*) and Mike and I watched The Office (American) and now we're on Sopranos - season 4. I've been reading a ton and I picked up knitting again, which feels sooooo good. And I am so ecited for Christmas I could stay up all night over it :)
Hope you are doing well! More to follow.
The bad news is: I haven't had nearly enough time to play all the games I want to play. The main reason for that is because I got into grad school and it kicked my butt the first term. I took two online courses in the Library and Information Sciences program at Drexel - Action Research (statistics) and Information Users and Services - and worked hard and got two A's! I'm very proud of this accomplishment.
I have beaten a lot of games, but I'm still working on the Final Fantasy series, which I started at the beginning and want to finish before XIII comes out here in North America (on the day after my birthday!). We'll see if I can do it - I'm so close to the end of 4 I can taste it, and I've got 5 ready to go. I'm planning to write a feature for Press 1 about this, so I'm hoping I can get it finished in time.
Keep an eye out for some work coming up soon, hopefully tomorrow. I've also been watching some movies (*gasp!*) and Mike and I watched The Office (American) and now we're on Sopranos - season 4. I've been reading a ton and I picked up knitting again, which feels sooooo good. And I am so ecited for Christmas I could stay up all night over it :)
Hope you are doing well! More to follow.
Thursday, September 17, 2009
Latest Happenings
Hi, everyone! I've been working on some writing lately - in fact, you can see some of it at my brand new column at the magazine Press 1. I write video game reviews for them now - you can see my first official one here, with the tentative title "Geek with Tan Lines." I also have some things about to go up at No Game Network, including my PAX review, so stay tuned for that as well. For now, I guess you'll just have to see this, and understand that i will be rolling around my apartment in just 5 days.
I may write some stuff about fashion, so I hope you're ready for this jelly.
-NKX
PS: Grad school application is in, and other projects are a GO. More on those later.
I may write some stuff about fashion, so I hope you're ready for this jelly.
-NKX
PS: Grad school application is in, and other projects are a GO. More on those later.
Tuesday, September 1, 2009
Review Forthcoming
Hello, everyone! I have been very absent from the internet for the last few months - I've deleted my Facebook, Myspace, and Twitter, and I've stopped using internet communication devices as my main source of contact with the outside world. I spent most of the summer playing video games, writing, and preparing for grad school, to which I applied yesterday. Now that my personal statement is finished, I am ready to start writing again! I've beaten close to a dozen games since last I wrote in here, but most likely, I'll be writing about the game I just beat last night - Batman: Arkham Asylum. I've also got a review I wrote for Ghostbusters: The Video Game, but that will be on a REAL website (as opposed to this blog), and I'll link to it as soon as it's available. But for now, I have to get back to work. And if you don't hear from me in the next few days, relax - I'm at PAX, writing up a storm. :)
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